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Axis Crimean Campaign 2.2.4.0 - Google Play




About Axis Crimean Campaign

Axis Crimean Campaign 1941-1942, seizing Sevastopol while fighting off multiple Soviet amphibious landings. From Joni Nuutinen: by a wargamer for the wargamers since 2011 Plans for Operation Barbarossa ignored the Crimean...

Axis Crimean Campaign 1941-1942, seizing Sevastopol while fighting off multiple Soviet amphibious landings. From Joni Nuutinen: by a wargamer for the wargamers since 2011


Plans for Operation Barbarossa ignored the Crimean Peninsula, but after the Soviet Air Force operating from Sevastopol attacked critical oil fields in Romania, the Germans quickly changed their minds and decided to seize the Crimea. The first attempt to break through the Perekop Isthmus to the Crimean Peninsula was interrupted by the Soviet counterattack, with the Red Army breaking a Romanian sector of the main front line. This distraction allowed the Soviet Navy to evacuate their coastal army from Odessa to Sevastopol, crushing German dreams of a quick victory in the area. And if getting through the Perekop Isthmus required two attempts, the Axis forces faced the same exact frustration when trying to wrestle control of Sevastopol: After quickly seizing most of the Crimean Peninsula, German offensives against Sevastopol were interrupted multiple times by the Red Army making amphibious landings in different parts of the Crimean Peninsula.Plans for Operation Barbarossa ignored the Crimean Peninsula, but after the Soviet Air Force operating from Sevastopol attacked critical oil fields in Romania, the Germans quickly changed their minds and decided to seize the region. The first attempt to break through the Perekop Isthmus to the Crimean Peninsula was interrupted by the Soviet counterattack that broke a nearby Romanian sector of the main front line. This distraction allowed the Soviet Navy to evacuate their coastal army from Odessa to Sevastopol, crushing German dreams of quick victory in the area. And if getting through the Perekop Isthmus required two attempts, the Axis forces faced the same exact frustration when trying to wrestle control of Sevastopol: after quickly seizing most of the Crimean Peninsula, German offensives against Sevastopol were interrupted multiple times by Red Army amphibious landings in different parts of the coastal Crimean Peninsula. You must take over the command of the German 11th Army from Erich von Manstein and advance as effectively as possible while reacting to all the Soviet countermeasures. Unique points of the scenario: German railway gun units; multiple enemy landings.




FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup

+ Thanks to all the in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.


"11th Army's task was to assault the enemy's last Crimean stronghold, Sevastopol. The sooner this was achieved, the less time the enemy would have to organize his defence and the greater would be the prospect of success... The heavy fighting for the pill-boxes, which the enemy defended with stubborn determination, was sapping the strength of our troops, and the severe cold to which they were henceforth exposed taxed their energies to the utmost. Nevertheless, in the last few days of December the tip of the spearhead drew near to Fort Stalin, the capture of which would at least have given our artillery visual command of Severnaya Bay. All we needed now were fresh troops... Such was the situation when the Soviet amphivious landings struck, first at Kerch and then at Feodosia. The threat was a deadly one, coming as it did at the very moment when almost the entire forces of the army were in action around Sevastopol!"
-- General Erich von Manstein in Lost Victories



Previous Versions

Here you can find the changelog of Axis Crimean Campaign since it was posted on our website on 2019-08-13 15:18:55. The latest version is 2.2.4.0 and it was updated on 2024-04-25 18:53:51. See below the changes in each version.

Axis Crimean Campaign version 2.2.4.0
Updated At: 2024-04-25
Changes: + War Status: Shows number of hexagons the player seized/lost + Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (vary the bonus), penalty for motorized/armored/tiny-unit attack, extra bonus if defending own supply city, being encircled nulls some defense bonuses in addition of delivering its own combat penalty + Fix: Travel counter not working on some devices + Fix: Low number of initial hospitals + HOF refresh
Axis Crimean Campaign version 2.2.2.0
Updated At: 2023-12-04
Changes: + Each general alters by turn between offering build airfield or build hospital action + Each general alters by turn between offering call-for-support or sabotage action + Setting: Turn making a failsafe copy of the current ongoing game ON/OFF (turn OFF for decade old devices totally out of storage space) + Setting: Rounded Display: pad the status line text to prevent info being covered by the rounded corner + Fix: Movement arrows didn't scale correctly on some devices
Axis Crimean Campaign version 2.2.0.0
Updated At: 2023-09-12
Changes: + Artillery and Airforce can now use MPs to prepare for the barrage/sortie to make it more efficient + Revamped movement arrow drawing mechanism + Setting: Alter how strongly hexagon grid is drawn on the map + Setting: Scattered Units marked with symbols instead of icons (various options) + Setting: MAP button can either show full screen map with default city icons or VP is drawn over the city in a circle (covers units in city)
Axis Crimean Campaign version 2.1.2.0
Updated At: 2023-07-04
Changes: v2.1.2 + Setting: Turn AutoMove ON/OFF or alter its range (moving the selected unit multiple hexagons after one faraway tap) + AI: reducing excessive tactical-task-switching + Unused RMPs are lost at a slower rate v2.1 + Added 3 soviet antitank gun units + If a unit covers a tactical route, green line drawn over the unit to indicate the route + Dugout can be placed on a border hexagon of a province if enemy control is at most 10% of it + More effective German bombardment + 40 UNDOs + HOF cleanup
Axis Crimean Campaign version 2.1.0.0
Updated At: 2023-06-08
Changes: + Added three soviet antitank gun units + If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river) + Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it + More effectively German bombardment + Number of UNDO-actions increased to 40 + Simplified Shield-styled city icons + HOF cleared from the oldest scores
Axis Crimean Campaign version 2.0.2.0
Updated At: 2023-05-17
Changes: + General can request sabotage: Few nearby enemy controlled hexagon change sides (weaker effect than in most games) + Generals vary between offering Build-Hospital and Build-Airfield action + Setting: General switched from ON/OFF to % chance of getting each general (options 0-100) + AI: More comprehensive situation assessment before attacking over rivers + Resorted items on generals' action-menu + Number of UNDO-actions increased to 20 + Fix: Soviet landings lacked units + HOF cleanup
Axis Crimean Campaign version 2.0.0.1
Updated At: 2023-03-31
Changes: + Stats show total travel by ground combat units per turn + Railway crossroads show RMPs if any + Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area + Dugout can be requested via Action-menu of Generals + Any unit can be disbanded by selecting it & pressing REL-button for 5 seconds + Build Airfield resource will be from now on be available via Action-menu of Generals + Zero HP combat units consume less RMPs + Tweaked the Soviet replacements + HOF cleanup
Axis Crimean Campaign version 1.6.1.0
Updated At: 2021-12-01
Changes: v1.6.1 + AI: Refining logic around Sevastopol + HOF sorting brought up to date + Speed optimizations v1.6 + Fog-of-War: Sometimes enemy HP drawn as ? + New province borders: Settings: Province Border brightness & line-width + New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green) + Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon + Province Control Percent box + Victory Point Status box
Axis Crimean Campaign version 1.6.0.1
Updated At: 2021-08-05
Changes: + Fog-of-War: Sometimes enemy HP drawn as ? + New province borders: Setting: Border brightness & width + New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green) + Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon or out of supply + Province Control Percent box (ON/OFF option) + Victory Point Status box + Fix: Less-Units feature not working on some devices + Brightened the darkest icons + More Tactical Routes
Axis Crimean Campaign version 1.6.0.0
Updated At: 2021-07-30
Changes: + Fog-of-War: Sometimes enemy HP drawn as ? + New province borders: Setting width & brightness + Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon + The percent of how much the player controls of the province currently on the screen is drawn on grey box (ON/OFF option) + Victory Point Status: The number of VPs player controls and the amount required drawn on yellow box (ON/OFF) + Fix: Less-Units feature not working + Brightened the darkest icons + More Tactical Routes


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Downloads: 4
Updated At: 2024-04-25 18:53:51
Publisher: Joni Nuutinen
Operating System: Android
License Type: Free Trial